Snakebird Game

Snakebird Game 5,9/10 1050 votes

Snakebird Primer – Snake has been a default game on many devices. The player controls a snake and moves around the screen to eat small particles. These particles will make the snake grow longer and more infinitely. This game has amused many players around the world because of its simplicity and appeal. Early versions were. Download Snakebird Primer and enjoy it on your iPhone, iPad, and iPod touch. ‎The snakebirds are back, this time yellowbird joins the team on a more relaxed island with easier puzzles. A casual puzzle game for the entire family as well as a primer for the serious challenges of the original game. Featuring all new puzzles on a bigger island.

HomeGame GuidesSnakebird Walkthrough: Levels 0 – 10

It’s a snake! It’s a bird! It’s a Snakebird? Snakebird is here on iOS and Android platforms! Snakebird is cute and charming puzzle game, but don’t be fooled by its simplistic nature! The game is actually quite challenging and you’re going to have to pull out your thinking caps to get through just the earlier levels! The free version of Snakebird allows you to play the first ten levels (although levels 8 and 9 are missing), so we’re here with a walkthrough to get your Snakebird journey started. Let’s get started with our Snakebird walkthrough for level 0 – 10!

Level 0

Here is where you can learn the rules of the Snakebird worlds. You can move your snakebird one space at a time, and you can even enable a grid in the options menu. Try to move around the platforms directly above you, and you will start to understand how gravity works on your snakebird. As long as one portion of your snakebird is on a platform, it won’t fall down.

To pass this level, simply get the two fruit and enter the rainbow portal.

Level 1

First go for the green fruit on the left. Grabbing the fruit will extend your body by one block, so when you come back your snakebird should land on the edge of the cliff. Grab the red fruit and into the portal you go!

Level 2

Left x 4, down, left, up, right, up (banana), left, up, right x 8, grab the strawberry and you’re good to go!

Level 3

Now you will have to deal with spike blocks. If your snakebird fall onto one, you will be sent back to the move that ended you. Go right first to grab the cherry, then move straight up repeatedly until your snakebird is upright and straightened out. From there, go left, down, left x 2, then down. With your snakebird’s head touching the ground, the rest of your body won’t fall into the spike. Now, with your extended body, you can get the strawberry. Remember the “upright” technique? Try to do that again with your snakebird directly to the left of the spikes. This should give you enough clearance to make it over to the other side.

Level 4

Go down the left side of your starting platform, but make sure your head is sticking out to the right. This ensures that you land on the platform between the spikes below you. From there, right x 2, down, left, down, left x 2, up, right x 2, and you should be able to make it back from there!

Level 5

Up x 2, left, up, right, up, right to get the orange. Move up, and you’ll fall down. Go through the two platforms on the right, and circle back around from the top side to grab the strawberry.

Level 6

Right x 2, up, right x 3, up x 2, left x 2, up, right x 2, down x 2, left x 2, up x 3 to straighten out. Left to grab the orange, down, left x 3, up x 2, right, down, and you should be able to make it from there on your own.

Level 7

Here’s where things get a little tricky! You are now in control of two snakebirds, and to switch between them you can tap on the one you want to control. The other one will take a nice nap while it waits. Moves will be colored coded: green for the green snakebird, andblue for the blue one!

Left, left x 3, up, left, up, right, up x 2, left, up, left x 2, left, up x 2, right x 4, up, left x 3, left, left, up, left, up, right, up x 2, left, up, left x 3, up, right, up, right, up x 2, left x 2, up, right, right, right, down, right, up, right, up, left, up x 2, right, up, right all the way into the rainbow goal. The blue snakebird is in position to go into the goal too.

Level 10

That long vertical pit in the middle should give you a clue as to what technique you’re going to need here! From the start, go up, right, and up until your straighten out and fall into the pit. Go right to grab the peach, then go right x 3, up, left x 2, then left and back up out of the pit. Grab the orange, leave enough space so you can coil back onto the ledge, and into the portal!

That’s all for Snakebird! If you enjoyed those first couple of levels, why not buy the full game? If you have any alternate solutions, let us know in the comments below!

(Redirected from Snake Pass (Video Game))
Snake Pass
Developer(s)Sumo Digital
Publisher(s)Sumo Digital
Designer(s)Phill Bennett
Bradley Davey
Sebastiaan Liese
Programmer(s)Brendan Burns
Peter Harrap
Artist(s)Andy Ritson
Composer(s)David Wise
EngineUnreal Engine 4
Platform(s)Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Release
  • NA: 28 March 2017
  • AU: 29 March 2017
  • EU: 29 March 2017
Genre(s)Platform, puzzle
Mode(s)Single-player

Snake Pass is a puzzleplatformvideo game developed and published by Sumo Digital for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. You play as a snake traversing floating islands in themed levels. The game was unique in that it was a platform where you cannot jump, and have to move in a way similar to a real snake in order to traverse effectively. The game was released in North America, Europe, and Australia in March 2017.

Gameplay[edit]

The main character, Noodle, navigates by coiling around objects.

Snake Pass is a 3D puzzleplatformvideo game where you play as a snake named Noodle with his bird sidekick named Doodle. The game has 15 levels across four themed worlds. It takes place in the fictional jungle setting of Haven Tor. The first world is themed around the jungle, the second around water, the third around lava, and the fourth around winds. Each world contains four levels, except for the final world which contains three. In each world the goal is to collect three colored gemstones called Keystones in order to reopen a portal to finish the level. In addition to the Keystones, there are 2 additional optional collectible types: Blue Whisps and gold Gatekeeper Coins. There are 20 Blue Whisps in each level, which are scattered along the critical path of the level, and five Gatekeeper Coins, which are put in more difficult to reach places.[1] The controls in snake pass are unconventional and mirrors the slithering of a snake. The player can move Noodle's head 360 degrees on a flat plane, lift it up, move forwards, tighten your grip, and call Doodle to lift Noodle's tail. However, moving forwards in a straight line moves the snake slowly, so you have to slither in order to gain speed. Noodle's body is made up of many small segments, so each can act independently from one another, and so Noodle's body reacts naturally to gravity. In the game you have to wrap your body around different objects in order to stay secure and not fall, as well as to move up structures.[2] Different worlds introduce different mechanics, in addition to wrapping yourself around bamboo structures: in water Noodle can move in full 3D; winds will blow Noodle around; spikes, lava, and falling off the island will result in Noodle dying. When he dies, he respawns back at the last checkpoint, which the player activities by touching. You lose all your collectibles since you last touched a checkpoint.[3]

After each level is beaten, you unlock a time trial mode for speedrunning the game. After beating the game you unlock Snake Vision, a new power where the player can see all the collectibles to be collected in a level when standing still, and an arcade mode for each level in which you collect fruit for points under a time limit.[4]

Plot[edit]

Doodle finds that a mysterious intruder is stealing the Keystones that allow travel in the gates between the lands. She wakes Noodle and together they set off to find the intruder, traveling to the top of Haven Tor along the way. In each of the worlds they see big black feathers and a large flying figure along the way. At the end of each world, the ruler of that realm thanks Noodle and Doodle and gives them a treasure. At the end of the final realm, they see that the magpie was looking for something shiny in order to reopen a portal to take them home. In approaching the bird, the 4 gifts given to Noodle and Doodle from the ruler of each realm work as keys and reveal 'the Great Shiny.' It then activates the portal which allows the bird to go home.

Development[edit]

The game is named after a road in the Peak District National Park.

Snakebird

The game is built on the Unreal Engine 4game engine.[5] The game came about when developer Seb Liese was attempting to learn to program for the Unreal Engine. He initially created a rope but forgot to attach it to anything, and the way it fell made him think of a snake. With the encouragement of his colleagues, he fleshed out the idea and presented it in a game jam.[6]

Initially the graphics used a more realistic style, but this, according to Liese, 'genuinely creeped out' people; as such, it was changed to a more cartoony design. It was also planned that the snake would grow as he ate, but this was discarded because it created significant gameplay problems, one of which was that the game would have had to be virtually redesigned for a short snake.[6]

Snake Pass supports platform-specific enhancements. On the PlayStation 4 Pro and the Xbox One X, the game runs at a 4K resolution and it includes high dynamic range support. On the Xbox One, it supports Xbox Play Anywhere, allowing users to play on both the Xbox One and Windows 10.[5] The original score was composed by David Wise.[7]

Release[edit]

The game was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in North America on 28 March 2017, and in Europe and Australia the following day.[8][9] In August 2018, Sumo Digital announced the Nintendo Switch would receive a limited physical release, courtesy of UK-based publisher Super Rare Games.[10]

Reception
Aggregate score
AggregatorScore
Metacritic71/100
Review scores
PublicationScore
Destructoid6/10
GameSpot7/10
IGN7.2/10
Nintendo Life8/10
Nintendo World Report8/10

Reception[edit]

Snake Pass received generally mixed reviews according to review aggregatorMetacritic.[11]Adventure pals mr rock. Many reviewers praised the uniqueness of the movement, but cited a steep learning curve and gameplay or technical frustrations that brought the game's quality down. IGN's Jose Otero praised the movement and overall gameplay of the game, but criticized the camera and checkpoint system.[3]

Both Nintendo World Report's Casey Gibson and Nintendo Life's Mitch Vogel praised the game's unique gameplay, but stated it had a steep learning curve in order to learn the unconventional controls.[12][13] Gamespot's Oscar Dayus enjoyed the movement and visual design of the game, but criticized difficulty spikes in the middle of the game, as well as technical complaints.[14] Destructoid's Brett Makedonski enjoyed the novelty and innovation of the game, but cited the camera as the game's greatest weakness.[4]

The platforming without jumping in Snake Pass inspired the theme of Game Maker's Toolkit Game Jam 2018, which was 'genre without mechanic'.[15]

References[edit]

  1. ^Wallace, Mitch. ''Snake Pass' Review: A Slippery, Serpentine Escapade'. Forbes. Retrieved 15 December 2019.
  2. ^Brown, Mark (14 December 2017). 'How Snake Pass Works GMTK Most Innovative 2017'. YouTube. Retrieved 14 December 2019.
  3. ^ abOtero, Jose (4 April 2019). 'Snake Pass Review'. YouTube. IGN. Retrieved 14 December 2019.
  4. ^ ab'Review: Snake Pass'. Destructoid. Retrieved 15 December 2019.
  5. ^ abKayser, Daniel (16 February 2017). 'POWERED BY UE4, SNAKE PASS TO LAUNCH ON PLAYSTATION 4, XBOX ONE, NINTENDO SWITCH AND PC IN MARCH'. Unreal Engine. Retrieved 19 February 2017.
  6. ^ ab'The Making Of Snake Pass'. Nintendo.co.uk. Retrieved 27 April 2017.
  7. ^Wise, David (16 February 2017). 'Music of Snake Pass with David Wise'. Twitch. Retrieved 20 February 2017.
  8. ^Robinson, Martin (2 January 2017). 'Sumo Digital's Snake Pass is coming to Switch'. Eurogamer. Retrieved 19 February 2017.
  9. ^'SNAKE PASS SET TO LAUNCH'. 15 February 2016. Retrieved 20 February 2017.
  10. ^Doolan, Liam (18 August 2018). 'Sumo Digital's Snake Pass Is Receiving A Physical Makeover On Switch'. Nintendo Life. Retrieved 18 August 2018.
  11. ^'Snake Pass for PlayStation 4 review'. Metacritic. CBS Interactive. Retrieved 4 October 2018.
  12. ^'Snake Pass Review - Review'. Nintendo World Report. Retrieved 15 December 2019.
  13. ^Life, Nintendo (31 March 2017). 'Review: Snake Pass (Switch eShop)'. Nintendo Life. Retrieved 15 December 2019.
  14. ^'Snake Pass Review'. GameSpot. Retrieved 15 December 2019.
  15. ^Tarason, Dominic (3 September 2018). 'Hundreds of free games with only a few bits missing from the GMTK 2018 game jam'. Rock Paper Shotgun. Retrieved 7 August 2019.

External links[edit]

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